The Double Hexagon at a glance. Dator's Four Archetypes generate four structurally different 2045s for how work is organised — beyond "the corporation persists" and "the corporation dies." We pick the most generative archetype and run a Design Fiction cascade: three artifacts (a guild-based employment contract, a company dissolution notice, a worker-co-op onboarding packet) → Object → Bodystorming → Experience Prototype. The artifacts span archetypes deliberately, so you can feel the contrasts.
How to read this example
─── STEP N of 7 ─── HEXAGON <1 / 2> · <PHASE> · <TOOL> ───
Each step ends with Try it yourself.
Confidence note. Gig/platform-economy figures and the ILO platform-standards process are referenced. The four archetypes and all artifacts are constructed.
Why this topic, why these tools
The corporation — a permanent legal person that employs you, that you belong to, that outlives you — has felt like the natural unit of work for so long that we forget it's a historically specific invention. It's already destabilising: the gig/platform economy is heading toward ~40% of the workforce, EU platform workers number in the tens of millions, and the platform economy is forecast past US$2 trillion. (1) Meanwhile worker and platform cooperatives, DAOs, project guilds, and data trusts are being built as deliberate alternatives, and in June 2025 the ILO moved to set binding labour standards for platform work. (1, 2)
So "what happens to the firm?" can't be answered by extrapolating one trend — the signals point in incompatible directions (more platform concentration and more worker ownership and more atomised freelancing). That's a Dator's Archetypes situation: force four structurally distinct futures, including the ones beyond the official "platforms win" story. (3) Then Design Fiction makes each tangible — because the firm is made of paperwork (contracts, dissolution notices, onboarding packets), and changing that paperwork is how you feel a different world.
Focal question: What organisational forms hold our working lives in 2045, when the default corporation is no longer the default?
A note on framing. "Hold our working lives" — not "employ us." Employment is one way a form can hold a working life; guilds, co-ops, and platforms hold them differently (identity, benefits, belonging, risk). Framing around holding keeps the non-employment archetypes admissible.
STEP 1 of 7 · HEXAGON 1 · FRAME · What the firm actually provides
Strip the corporation to the functions it bundles, so we can ask which survive and where they migrate:
- Income & risk-pooling — a salary smooths the lumpiness of work; the firm absorbs some risk.
- Benefits & protection — health, pension, leave, liability — attached to employment.
- Identity & belonging — "I work at X"; colleagues; a place in the world.
- Coordination — the firm organises who does what.
- Reputation & credentialing — "ex-Google" travels; the firm vouches for you.
The corporation bundles all five. The interesting futures unbundle them — and the question is what re-bundles them, because a person still needs all five somewhere.
Try it yourself
List the functions your institution bundles (for the firm: income/risk,
benefits, identity, coordination, reputation). The futures question is
which get unbundled and what re-bundles them — a person still needs
each one somewhere.
STEP 2 of 7 · HEXAGON 1 · SCAN · STEEP+++
Economic
- Gig/platform work toward ~40% of the workforce; platform economy → US$2T+; EU platform workers in tens of millions. (1)
- Worker and platform cooperatives growing as alternatives; cooperatively-owned data trusts. (2)
Political / Legal
- ILO moving (June 2025) to binding platform-work labour standards; Convention/Recommendation expected 2026. (1)
- Worker-classification battles (employee vs contractor) ongoing across jurisdictions.
Technological
- DAOs and on-chain governance enabling (and over-promising) new coordination forms.
- AI agents doing coordination work the firm's middle layer used to do — potentially hollowing the managerial core.
- Remote/async work decoupling "the firm" from a place.
Social
- Identity-from-employer weakening for younger cohorts; portfolio and project identities rising.
- Benefits-portability demand (health/pension that follow the worker, not the job).
Values / +++
- Democratic-ownership and economic-democracy movements.
- A counter-pull: the security and belonging of stable employment, now nostalgically valued as it erodes.
Gap check. Heavy on Global-North platform/knowledge-work framing. The majority of the world's work is informal already — much of the Global South never had the "default corporation," so "post-corporate" futures look entirely different there.
Try it yourself
Scan the firm across STEEP+++. For each signal, note which of the five
bundled functions it threatens or relocates. Flag where your framing
assumes the "default corporation" that much of the world never had.
STEP 3 of 7 · HEXAGON 1 · POSSIBLE WORLDS · Dator's Four Archetypes
One 2045 per archetype. Test each with: who provides your health insurance and your sense of "where you work"?
Archetype 1 — CONTINUED GROWTH · "The Platform Leviathan"
The corporation doesn't die — it becomes the platform. A handful of mega-platforms intermediate most work; "employment" is largely platform-mediated gig work at scale. The firm persists in mutated, concentrated form. Insurance & belonging: the platform (grudgingly, post-ILO-standards) provides minimal portable benefits; "where you work" is an app.
Archetype 2 — COLLAPSE · "The Atomised Hustle"
Stable employment collapses; the firm dissolves into pure market. Everyone is a perpetual freelancer bearing all five functions alone — no risk-pooling, no benefits, no belonging, no one to vouch for them. Maximum flexibility, maximum precarity. Insurance & belonging: you, alone, on the open market. Belonging is gone.
Archetype 3 — DISCIPLINE · "The Cooperative Commonwealth"
Society deliberately reorganises around worker ownership. Platform co-ops, unionised co-ops, and data trusts become the dominant form; democratic ownership is the disciplined answer to platform extraction. Benefits and voice are rebuilt collectively. (2) Insurance & belonging: your co-op, which you co-own and co-govern.
Archetype 4 — TRANSFORMATION · "The Fluid Guild"
The firm-as-permanent-entity is transcended. Specific ventures form and dissolve fast (companies with deliberate lifespans), while guilds — durable professional bodies — hold the things that need to persist: benefits, reputation, identity, training, belonging. You don't belong to a company; you belong to a guild, and pass through many short-lived ventures. Sounds odd — per Dator, the signal it's worth thinking. (3) Insurance & belonging: your guild (permanent); your current venture (temporary).
Try it yourself
Generate one 2045 per Dator archetype for the firm. Test each with the
same probe ("who provides your insurance and your sense of where you
work?"). Confirm at least one sounds ridiculous (the guild/transformation
one usually does).
STEP 4 of 7 · HEXAGON 2 · ARTIFACT · Design Fiction (three documents, spanning archetypes)
We design primarily into Archetype 4 ("The Fluid Guild"), but use three artifacts to triangulate — two from the guild world, one from the Discipline world — so the contrasts teach. All constructed.
Artifact 1 — A guild-based engagement agreement (Transformation)
MERIDIAN MAKERS' GUILD — Venture Engagement Record
Member: T. Adeyemi · Guild standing: Journeyer (7 yrs) · Guild ID: MMG-3318 Venture: "Halcyon" (registered lifespan venture, dissolves 2043-06) Role: Systems lead · Engagement: 2041-03 to venture-end
What the VENTURE provides: project pay, venture equity share (vests at dissolution), coordination, the work itself.
What the GUILD provides (continuous, across all ventures): health & income-continuity cover; pension; the dispute/safeguarding process; your reputation record and credential; retraining; and your standing if this venture fails — a failed venture does not harm your guild standing if you acted in good faith.
On dissolution: equity settles; you return to the guild bench; the guild matches you to next ventures. You are never "unemployed" — you are between ventures, held by the guild.
Countersigned: Halcyon (venture) · Meridian Makers' Guild (your home).
What it argues: The line "you are never unemployed — you are between ventures, held by the guild" is the whole archetype. The firm's five bundled functions have been re-bundled across two bodies: the temporary venture (pay, coordination, the work) and the permanent guild (benefits, identity, reputation, safety net). The radical bit is that venture failure doesn't harm you — the guild absorbs the risk the individual bears alone in Archetype 2.
Artifact 2 — A company dissolution notice (Transformation)
HALCYON — Notice of Scheduled Dissolution
A registered Lifespan Venture under the Lifespan Enterprise Act 2038
To: all venture members · Dissolution date: 30 June 2043 (as registered at founding)
Halcyon was founded in 2040 as a 3-year lifespan venture — it was always going to end on this date. This is not a failure, a bankruptcy, or a sale. It is the venture doing what it said it would.
On dissolution:
- The product/codebase passes to the commons registry (as per charter).
- Accrued venture equity settles to members this month.
- Members return to their guilds; the guild bench matching is already open.
- Halcyon's name is retired and may not be reused (anti-zombie-brand rule).
Thank you. We built the thing. Now we let it end cleanly, so the next thing can have the people.
What it argues: A deliberate, pre-registered company lifespan inverts the corporate instinct toward immortality. "We let it end cleanly so the next thing can have the people" reframes dissolution from tragedy to hygiene. The "anti-zombie-brand rule" and "passes to the commons registry" are the constructed institutions that make planned mortality work. It's the artifact that makes the whole archetype feel real — and a little melancholy.
Artifact 3 — A worker-co-op onboarding packet (Discipline — for contrast)
RIVERLEA PLATFORM CO-OPERATIVE — Welcome, Co-Owner
A worker-owned platform co-op under the Co-operative Platforms Act 2036
You are not an employee. You are a member-owner. As of today you hold one share and one vote — equal to every other member, from the newest to the founders.
What this means:
- You share in surplus (not "profit extracted by shareholders").
- You vote on major decisions and elect the board.
- The platform's algorithm is governed by members — you can see it and change it. Your data is held in the members' trust.
- Benefits and dispute processes are collectively set — by you, with us.
What we ask: show up to the quarterly assembly; this only works if members actually govern. Ownership is a verb here.
Onboarding buddy assigned. Welcome to something you own.
What it argues: Placed beside the guild artifacts, this shows a different answer to the same problem — keep something corporate-like (a standing organisation) but flip ownership to the workers. "Ownership is a verb here" and "the algorithm is governed by members" are the load-bearing lines. The contrast is the lesson: Transformation (guilds) re-bundles functions across new bodies; Discipline (co-ops) keeps the firm but democratises it. Two genuinely different futures, side by side.
Try it yourself
Produce 2–3 Design Fiction artifacts that span DIFFERENT archetypes of
your topic, so the contrast teaches. For the firm: a guild engagement
record, a deliberate-lifespan dissolution notice, a co-op onboarding
packet. In each, write the single line that captures the archetype's
core move ("you are never unemployed — held by the guild"; "we let it
end cleanly"; "ownership is a verb here").
STEP 5 of 7 · HEXAGON 2 · GENERATE · Object → Bodystorming
Object from the World (guild world). The physical token: a guild standing card — not a company badge but a portable, member-held credential showing your guild, your standing (Apprentice / Journeyer / Master), and your continuity-cover status. You keep it across ventures; companies come and go, the card persists. It's the opposite of a corporate lanyard you surrender when you leave.
Bodystorming. A 10-min enacted scene: Halcyon's last day, 2043. Roles:
- Adeyemi, packing up, guild card in pocket, equity just settled, oddly calm — they've done this before.
- A first-venture newcomer experiencing their first dissolution, anxious ("but what do I do now?").
- A guild bench-matcher (remote, on a screen) already lining up next ventures.
- A nostalgic older worker who misses "having a company," who finds the planned-ending unbearable.
Prompts to enact: Where does the newcomer stand when the room empties? What does Adeyemi do with the guild card (touch it? show it to the newcomer?)? Where does the nostalgic worker linger?
Bodystorming surfaces what the artifacts can't: that the emotional labour of repeated, planned endings is real — the guild solves the economic risk but not the grief of impermanence (the nostalgic worker is the finding).
Try it yourself
Describe the portable Object your archetype produces (guild card vs
corporate badge — what it reveals, what you keep vs surrender). Bodystorm
a 10-min scene at a transition moment (here: a dissolution). Include a
role who emotionally *can't* accept the new form. Debrief on the
feeling the artifacts missed.
STEP 6 of 7 · HEXAGON 2 · PROTOTYPE · Experience Prototype (50 min)
- Participants: 6 — a startup founder, a gig worker, a union organiser, a co-op member, an HR/benefits specialist, a young worker entering the labour market.
- Setup: Each receives all three artifacts and a "guild standing card" prop. Roleplay: it's the day Halcyon dissolves and they must each decide their next move (return to guild bench / join a co-op / go solo / start a new lifespan venture).
- Run: 10 min read. 15 min — roleplay the dissolution day and next-move decisions. 15 min — debate: "Which world would you actually want to work in? Which provides security? Which provides freedom? Can any provide both?" 10 min reveal & debrief.
- Looking for: the gig worker may find the guild liberating (finally, a safety net) while the founder finds the deliberate-lifespan rule maddening (no empire-building); the union organiser and co-op member will debate guild-vs-co-op as the better worker form. Where security and freedom trade off is the finding.
- Note: job security is an anxious, material topic for many; keep the roleplay light and optional.
Try it yourself
Design a 50-min prototype: participants roleplay a transition day with
your artifacts and a portable-credential prop, deciding their next move.
Two questions: which world gives security? which gives freedom? Watch
where the two trade off — that tension is the deliverable.
STEP 7 of 7 · HEXAGON 2 · REFLECT
- What did archetypes + artifacts surface? — That the firm's five functions get unbundled in every post-corporate future, and the real question is what re-bundles them — a guild (Transformation), a co-op (Discipline), a platform (Continued Growth), or no one (Collapse). The danger is Collapse, where the individual bears all five alone.
- Which archetype is the policy conversation stuck in? — Continued Growth (regulate platforms a bit) vs Collapse (precarity panic). Discipline (co-ops) and Transformation (guilds) — where worker agency lives — are under-imagined.
- Where did the guild world flatter itself? — It assumes guilds reliably absorb risk and don't themselves become gatekeeping, exclusionary, or captured. Medieval guilds were also cartels. And the grief of impermanence is real (the nostalgic-worker role).
- What 2026 action does this surface? — Build portable benefits and reputation (the function that must survive any unbundling); support worker/platform co-ops and the ILO platform standards; treat the Collapse archetype (atomised, unprotected freelancing) as the failure mode to prevent.
- What does this refuse? — To predict which form wins. To pretend any single form gives both security and freedom. To assume the corporation is natural or eternal.
Try it yourself
Reflect in <60 words each: what did archetypes + artifacts surface;
which archetype is the conversation stuck in; where did my chosen world
flatter itself; what 2026 action follows; what does this refuse to do?
What this example does and doesn't claim
Documented (with citations):
- Gig/platform-economy scale (~40% of workforce; US$2T+; tens of millions of EU platform workers) (1).
- Platform/worker cooperatives and data trusts as alternatives; the ILO June 2025 platform-standards process (1, 2).
- Dator's four archetypes and Second Law (3).
Constructed:
- All four archetype-worlds.
- The Meridian Makers' Guild, "Halcyon," the Lifespan Enterprise Act 2038, Riverlea Platform Co-operative, the Co-operative Platforms Act 2036, the guild standing card, T. Adeyemi — all fictional.
Out of scope:
- The majority-world informal economy, which never had the "default corporation" and for which "post-corporate" means something entirely different (the central omission).
- Tax, securities, and corporate-law mechanics of any of these forms.
- DAOs in technical depth (gestured at, not detailed).
References
[1] Gig/platform-economy scale and the ILO platform-standards process: World Economic Forum, "The future of the gig economy" (Jun 2025) weforum.org; MokaHR, "The Evolution of Gig Economy Jobs" mokahr.io. (Figures vary by source; treat ~40% / US$2T as order-of-magnitude.)
[2] Platform and worker cooperatives: Platform Cooperativism Resource Library resources.platform.coop; OECD, "Platform cooperatives and employment" (2023) oecd.org PDF; IFTF, "Transforming the Gig Economy" iftf.org.
[3] Dator, J. (2009). "Alternative Futures at the Manoa School." Journal of Futures Studies, 14(2), 1–18. (The four archetypes and Dator's Second Law.)
Methodological references
- Dator, J. (2009). "Alternative Futures at the Manoa School." Journal of Futures Studies, 14(2), 1–18.
- Bleecker, J. (2009). Design Fiction. Near Future Laboratory. Candy, S., & Watson, J. (2014). The Thing From The Future. Situation Lab. Buchenau, M., & Suri, J. F. (2000). "Experience Prototyping." DIS '00. (Hexagon 2 cascade.)
Further reading from the TFC library
Filter /resources/ by tags work, organisations, or economy when present. Adjacent: Topic 3 (Automation × AI × Skills), Topic 13 (Caregiving), Topic 23 (Mutual Aid).
Edit log
- 2026-05-26 — Initial draft. Gig/platform figures and co-op/ILO references verified via WEF, OECD, Platform.coop, IFTF. Dator archetypes sourced to JFS 2009. All organisational forms, acts, and artifacts are constructed and flagged. Majority-world informal economy noted as the central omission.